android 音頻處理mediaplay介紹
// is likely to resume
本文引用地址:http://dyxdggzs.com/article/201609/305045.htmif (mMediaPlayer.isPlaying()) mMediaPlayer.pause();
break;
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
// Lost focus for a short time, but it's ok to keep playing
// at an attenuated level
if (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f);
break;
}
}
記住音頻焦點(diǎn)API僅在A(yíng)PIlevel 8 (Android2.2)及更高版本上可以,所以如果你想支持更早的Android版本,你必須在可能時(shí)采取兼容性的策略使用特性,如果不可能,you should adopt a backward compatibility strategy that allows you touse this feature if available, and fall back seamlessly if not.
你可以用反射的方式調用音頻焦點(diǎn)方法或自己在一個(gè)單獨的類(lèi)(叫做AudioFocusHelper)中實(shí)現所有的音頻焦點(diǎn)功能來(lái)達到向前兼容.下面是一個(gè)這樣的類(lèi):
[java]
public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener {
AudioManager mAudioManager;
// 這里是其它的字段,你可能要保存一個(gè)接口的引用,這個(gè)接口
// 被用于與你的service通訊以報告焦點(diǎn)的變化.
public AudioFocusHelper(Context ctx, ) {
mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
// ...
}
public boolean requestFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN);
}
public boolean abandonFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
mAudioManager.abandonAudioFocus(this);
}
@Override
public void onAudioFocusChange(int focusChange) {
// 讓你的service知道焦點(diǎn)變化了
}
}
你可以?xún)H在檢測到系統運行的是API level 8 或更早的版本時(shí)才創(chuàng )建AudioFocusHelper類(lèi)的實(shí)例.例如:
if (android.os.Build.VERSION.SDK_INT >= 8) {
mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this);
} else {
mAudioFocusHelper = null;
}
public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener {
AudioManager mAudioManager;
// 這里是其它的字段,你可能要保存一個(gè)接口的引用,這個(gè)接口
// 被用于與你的service通訊以報告焦點(diǎn)的變化.
public AudioFocusHelper(Context ctx, ) {
mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
// ...
}
public boolean requestFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN);
}
public boolean abandonFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
mAudioManager.abandonAudioFocus(this);
}
@Override
public void onAudioFocusChange(int focusChange) {
// 讓你的service知道焦點(diǎn)變化了
}
}
你可以?xún)H在檢測到系統運行的是API level 8 或更早的版本時(shí)才創(chuàng )建AudioFocusHelper類(lèi)的實(shí)例.例如:
if (android.os.Build.VERSION.SDK_INT >= 8) {
mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this);
} else {
mAudioFocusHelper = null;
}
清理
前面提到過(guò),一個(gè)MediaPlayer對象可以消耗掉大量的系統資源,所以你應該僅在需要它時(shí)保持它并在用完時(shí)立即釋放.明確的調用清理方法而不是依靠系統的垃圾收集機制是很重要的,因為在被收集之前MediaPlayer可能會(huì )存在很長(cháng)時(shí)間,雖然此時(shí)它只是占用內存而不影響其它的媒體相關(guān)的資源.所以,當你使用一個(gè)service時(shí),你應該總四重寫(xiě)onDestroy()方法來(lái)保證釋放MediaPlayer:
[java]
public class MyService extends Service {
MediaPlayer mMediaPlayer;
// ...
@Override
public void onDestroy() {
if (mMediaPlayer != null) mMediaPlayer.release();
}
}
public class MyService extends Service {
MediaPlayer mMediaPlayer;
// ...
@Override
public void onDestroy() {
if (mMediaPlayer != null) mMediaPlayer.release();
}www.2cto.com
}
你也應該尋找其它需要釋放你的MediaPlayer的時(shí)機.例如,如果你預料到長(cháng)時(shí)間不能播放媒體(比如丟掉音頻焦點(diǎn)以后),你應該明確地釋放你的MediaPlayer,然后在后面重新創(chuàng )建它.反過(guò)來(lái),如果你預測到只會(huì )短時(shí)間停止播放,你應該保持你的MediaPlayer來(lái)避免過(guò)多的創(chuàng )建,而不是重新準備它.
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